In the previous post in this series, I considered how the pose and three-dimensionality of a figural sculpture support its interpretation. I noted that representational sculptures reside at the intersection of what is actual and what is virtual. Because it is there and we can regard it in many ways, a statue shows us part of a projected fictional world and implies or suggests even more, unrealized in the sculpture, about that world. The artist leaves its underdetermined fictional details to the viewer's imagination.
I described how different vantages on Michelangelo's David yield somewhat different understandings of the figure, and I explained how Bernini later carried vantage-based variations to an energetic extreme in his own David. From these observations and others, I drew a conclusion: although we typically think of movies in relation to photography and painting, film (like its cousin, theater) is more akin to sculpture.
Asserting a close kinship among sculpture, theater, and film raises issues of technology, so I would like to recommend a way of thinking about technology and to illustrate how it can inform the interpretation of art. Continue reading Technology